Two ships of the same class can sail and fight nothing alike, because at craft time the builder chose what they’re made of. A ship is framed in one wood and planked in another, and given a trim on top — and those choices set how fast it goes, how much punishment it shrugs off, and how well its crew survives a splinter storm. Picking the wrong woods for the job is one of the most common — and most invisible — new-captain mistakes.
When a ship is crafted, the builder makes two separate wood choices: the frame (the structural skeleton) and the planking (the outer hull). They’re chosen independently, so you can mix them — a heavy frame with lighter planking, for instance — to bias a hull toward what you want. Together they push the ship’s underlying stats around: its hull strength and thickness, how well it resists leaks and fire, how badly its crew gets cut down by splinters, and its speed, acceleration, and turning.
Almost every wood choice is a point on one axis: speed and agility at one end, armour and survivability at the other. You can’t have both at once, and the woods sort roughly into three families:
Since the August 2026 update there is a second axis to weigh, and it runs against the grain of the first. Your frame and planking feed a ship’s Rating, with rare woods counting for more than common ones — and Rating is what sets the reward for sinking you. A hull framed in live oak isn’t only tougher than a fir one; it is also a richer prize. That doesn’t make rare woods a mistake, but it does mean the cost of sailing an exotic build is no longer just the price of the timber.
On top of the wood, a crafted ship gets a trim — an extra build bonus layered onto the finished hull, such as a bias toward speed. Think of it as a finishing touch that nudges the ship a little further in one direction beyond what the woods already did. The menu of trims, and how a given trim is applied at craft time, has changed over the game’s life, so treat the specifics as something to confirm against the current crafting screen — the durable point is just that trim is a third build-time lever alongside frame and planking.
Choose the build to fit how the ship will be used, the same way you’d choose its rate:
A couple of woods — fir and oak — are the common ones: cheap and widely available almost everywhere. The more specialised woods like live oak, teak, sabicu, and bermuda cedar are produced only in particular towns and regions, so you trade for them and haul them home — which is part of why a hull built from exotic woods costs more than a plain fir one. A few special plankings — fisher planking, for example — aren’t gathered at all but bought as a unique item from the Admiralty via the Bermuda Exchange (see the Port Interface for how the Exchange works). The gathering, buildings, and economy behind all this belong to the crafting side of the game; for that, see Resources & Woods and Ship Crafting.
This page draws on facts from, and gratefully credits: Aquillas (Eléazar de Damas) — Naval Action User Guide, Rev. 13, May 31 2025 · Naval Action Wiki · na-map (felixvictor) — Naval Action Map & data-comparison tool · Naval Games Community (Bermuda Club) — Official Naval Action Forum · Prezeey — 2026 New & Returning Player Comprehensive Guide (Steam) · Naval Action — Steam Developer Announcements. Prose is original; see how this guide is made.
