If you want to make things in Naval Action, you need buildings — and there are really only three that matter: the Workshop, the Forge, and the Shipyard. The important thing to understand up front is what they aren’t: they’re not passive factories that pile up goods while you’re offline. They’re workbenches you stand at and operate — you feed in materials, choose what to make, and craft it on the spot.
Each building is a station for one part of the craft:
The three buildings are designed to feed one another, and seeing that chain is the key to crafting well. Raw materials — bought, traded, or looted (see Resources & Woods) — go into the Workshop to become components. Components and more raws go into the Forge to become cannons and shot. And the Shipyard pulls components, guns, and woods together into a finished ship. Each step adds value, which is why a self-sufficient crafter — or a clan that splits these roles between members — can build a fully armed hull far more cheaply than buying every piece.
A building has to sit in a port where you hold an outpost, because it draws on that port’s warehouse for materials and deposits what it makes there. That ties your crafting geography to your outpost network: it’s usually smart to cluster a building where the materials it needs are easy to get, rather than hauling raws across the map to a shipyard in the wrong place. You can hold only a limited number of buildings — the cap rises with rank and can be extended — so each one is a real choice about what you mean to make.
Because buildings and their slots are limited, build to your intent. A captain who mainly fights and wants to keep ships repaired and armed leans on a Workshop and perhaps a Forge; a dedicated shipwright invests in a Shipyard and the supply lines to feed it; a trader may skip buildings altogether and simply buy what others craft. Note too that blueprints — the templates the Shipyard builds from — come from the Admiralty, which is a purchasing post, not a building you construct. For how the money side of this pays off, see Making Money.
This page draws on facts from, and gratefully credits: Aquillas (Eléazar de Damas) — Naval Action User Guide, Rev. 13, May 31 2025. Prose is original; see how this guide is made.
