Three smaller systems run through almost everything you do at sea. The Journal is the ledger of every mission and patrol you’ve taken — and the only place you can accept, abandon, or claim them. Chests are the randomized loot containers that missions and battles pay out, some of them ticking on a timer that hurries you back to port. And the Loki Rune is the game’s mischief item: spend one and you’re dropped into another player’s fight disguised as one of the NPCs they think they’re beating. None is a headline activity on its own, but together they shape how rewards reach you and how a quiet PvE fight can turn into something else.
The Journal is your record of taken, completed, and failed work — missions, hunts, deliveries, and your running patrol-zone score all live here. The rule that trips up new captains is where you can act on it: out in the open world the Journal is read-only. You can look at what you’ve got underway, but accepting a new mission, cancelling one, or claiming a reward all happen in port. So the rhythm of the game is to set yourself up while docked — take the work, clear out anything you’re abandoning — then sail; the Journal rides along as a checklist you read at sea and settle back in harbour.
Many rewards don’t drop straight into your hold — they’re deposited into your Reward Chest, a holding pen for everything you’ve earned. You collect it by visiting one of your outposts and opening the chest there, which empties its contents into that port’s warehouse. The practical upshot: completing work at sea isn’t the same as having the reward in hand — you have to come home to an outpost to actually claim it, so factor a return trip into any earning session.
Beyond the Reward Chest’s contents, the game pays out loot in chests — containers of randomized contents earned from missions, events, and battles. They come in several grades (the plain wooden ones at the bottom, richer named chests above them), and what’s inside is a roll of the dice: coin, equipment, books, ship notes, and occasionally something genuinely valuable. Two things are worth knowing up front:
A Loki Rune is an item you buy from the Admiralty, and it does something no other item does: spend one and you’re dropped into a different player’s ongoing PvE battle, taking command of one of the NPC ships they’re fighting. To them, nothing looks amiss — they believe they’re still beating the computer, right up until the “NPC” starts sailing and shooting like a person. It’s an ambush dressed as a routine fight, and a favourite tool for turning someone’s safe grind into a nasty surprise.
The rune comes with real restrictions, which keep it a gamble rather than a free kill. While you’re riding the NPC you can’t use chat, can’t repair, and can’t loot the wrecks, and your arrival is timed at random — you might appear at the start of the battle with everything to play for, or near the end with the fight already decided. You’re working with whatever ship the game handed you, against a target who may be stronger than expected, for the satisfaction of the ambush as much as any reward.
Related in spirit is the periodic “rumour of a sunk ship” — a message broadcast to everyone, pinpointing a wreck on the map with valuable cargo still in it. It sets off a small scramble, and there are two ways to play it: sail a large trader to the spot and haul the heavy chests up yourself, or sail a warship and let someone else do the salvaging, then take the loot off them as they leave loaded and slow. Either way it’s an open invitation to a fight over treasure, and a reminder that in Naval Action even free loot tends to come with company.
These three threads tie the activities together. The Journal is how you keep track of what you’ve taken and the discipline of settling it in port; chests and the Reward Chest are how the payoff actually reaches your warehouse; and the Loki Rune and sunk-ship rumours are the reminders that no PvE fight is ever guaranteed to stay one. Keep them in mind and the loop closes cleanly: take work from the board, run it at sea, watch your back, and come home to claim what you earned — the same loop that runs under combat missions and the patrol zones and events alike.
This page draws on facts from, and gratefully credits: Aquillas (Eléazar de Damas) — Naval Action User Guide, Rev. 13, May 31 2025. Prose is original; see how this guide is made.
