Most missions send you to a fight. These two pay you for things you’d be doing anyway. A delivery mission hires you to carry someone else’s cargo to a named port; a hunt mission pays a bounty for sinking a set number of ships of a particular rate. Neither drops a battle marker you sail to — they ride along on your ordinary time at sea, which is exactly what makes them attractive. The delivery is the lowest-risk income in the game, and the hunt rewards the fighting you were going to do regardless. Both are picked up from the same Port Quests board as a combat mission.
A delivery mission contracts you to move a parcel of cargo from the port you took it in to a destination port, in a trade ship, for a fixed reward on arrival. The detail that makes it so forgiving is that the cargo isn’t yours. With ordinary trading you buy goods with your own coin and an ambush costs you the whole investment; with a delivery, if you’re caught and sunk you lose only the ship — there’s no cargo value to forfeit because you never paid for it. You can run one in a cheap or second-hand trader and treat it as close to free money, which is why it’s a staple of an early bankroll.
A hunt mission — sometimes called search-and-destroy — pays a bounty for sinking a set number of ships of a given rate. What sets it apart from a combat mission is that there’s no instance to enter and no single fleet to clear: the tally fills from your ordinary battles, wherever they happen. Kills count whether you make them against NPCs or other players, and they accumulate across as many separate fights as it takes. You take the mission, then simply go sailing and fighting; every qualifying ship you sink ticks the counter up until it’s full.
That makes the hunt a natural companion to the way you already play. A captain who roams looking for PvP, or who clears NPCs as they cross the open world, completes hunts almost incidentally. Like other missions, the reward lands in your Reward Chest to be claimed at an outpost — see Loki Runes, Chests & Journal — and the qualifying rate is set when you accept it, so read what a hunt asks for before you take it.
The three mission types suit three moods. A combat mission is the controlled fight you sail to when you want a known, contained challenge. A hunt mission is the bounty you bolt onto the fighting you were doing anyway, out in open water. And a delivery mission is the near-riskless errand for when you’d rather earn quietly than fight at all. None of them locks you in — it’s common to carry a delivery and a hunt at once and let both progress while you go about a normal session. When you want richer, contested rewards instead, the patrol zones and events are the next step up.
This page draws on facts from, and gratefully credits: Aquillas (Eléazar de Damas) — Naval Action User Guide, Rev. 13, May 31 2025 · Naval Action — Steam Developer Announcements. Prose is original; see how this guide is made.
