Crafting a ship is where the whole system comes together — and it’s the only route that gives you a hull built exactly the way you want it. To build one you need four things at the same time: a Shipyard, a blueprint for the ship, the materials the recipe calls for, and a high enough crafting level. Miss any one and the build won’t happen. Get them all together and you choose the woods, press craft, and the ship appears in your docks.
A blueprint is the recipe for a hull: it defines which ship you’re building and what materials and components that build consumes. You can only craft ships whose blueprints you’ve unlocked, and unlocking them is its own progression — some come with crafting level, others are bought from the Admiralty. Think of your collection of blueprints as the menu of what your shipyard can make; expanding it is part of growing as a crafter.
Crafting is the only point at which you choose what a ship is made of. When you start the build you pick the frame wood, the planking wood, and a trim — and those choices are locked in for the life of the hull. This is the whole reason to craft rather than buy a generic ship: a captured or shop hull comes as-is, but a crafted one can be tuned to its job, light and fast or heavy and tough. The trade-offs behind those choices are covered in depth on Woods & Trim.
A hull’s recipe rarely consumes only raw materials — it also wants components that are themselves crafted in your other buildings (the Workshop and Forge) and in turn made from raw materials. So a big build is really a small supply operation: gather raws, work them up into components, and feed everything to the shipyard. One practical limit to remember — a deep-water ship can’t be built in a shallow-water port, so the shipyard you use has to suit the hull you want.
You don’t start able to build a first rate. Crafting level rises as you craft, and each step up unlocks bigger, more complex hulls — so the path to building ships of the line is simply to keep building the ships you can, the same way combat rank rises by fighting. A crafter is a distinct kind of captain, and a valuable one: while others buy hulls at the auction, you’re the one supplying them. If you’d rather get a ship another way, weigh the options on Acquiring a Ship.
This page draws on facts from, and gratefully credits: Aquillas (Eléazar de Damas) — Naval Action User Guide, Rev. 13, May 31 2025. Prose is original; see how this guide is made.
